9 research outputs found

    Fuzzy-logic controlled genetic algorithm for the rail-freight crew-scheduling problem

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    AbstractThis article presents a fuzzy-logic controlled genetic algorithm designed for the solution of the crew-scheduling problem in the rail-freight industry. This problem refers to the assignment of train drivers to a number of train trips in accordance with complex industrial and governmental regulations. In practice, it is a challenging task due to the massive quantity of train trips, large geographical span and significant number of restrictions. While genetic algorithms are capable of handling large data sets, they are prone to stalled evolution and premature convergence on a local optimum, thereby obstructing further search. In order to tackle these problems, the proposed genetic algorithm contains an embedded fuzzy-logic controller that adjusts the mutation and crossover probabilities in accordance with the genetic algorithm’s performance. The computational results demonstrate a 10% reduction in the cost of the schedule generated by this hybrid technique when compared with a genetic algorithm with fixed crossover and mutation rates

    Crew pairing optimization with genetic algorithms

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    We present an algorithm for the crew pairing problem, an optimization problem that is part of the airline crew scheduling procedure. A pairing is a round trip starting and ending at the home base, which is susceptible to constraints that arise due to laws and regulations. The purpose of the crew pairing problem is to generate a set of pairings with minimal cost, covering all flight legs that the company has to carry out during a predefined time period. The proposed solution is a two-phase procedure. For the first phase, the pairing generation, a depth first search approach is employed. The second phase deals with the selection of a subset of the generated pairings with near optimal cost. This problem, which is modelled by a set covering formulation, is solved with a genetic algorithm. The presented method was tested on actual flight data of Olympic Airways. © Springer-Verlag Berlin Heidelberg 2002

    Towards new forms of knowledge communication: the adaptive dimension of a web-based learning environment

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    Adaptive Educational Hypermedia Systems aim to increase the functionality of hypermedia by making it personalised to individual learners. The adaptive dimension of these systems mainly supports knowledge communication between the system and the learner by adapting the content or the appearance of hypermedia to the knowledge level, goals and other characteristics of each learner. The main objectives are to protect learners from cognitive overload and disorientation by supporting them to find the most relevant content and path in the hyperspace. In the approach presented in this paper, learners' knowledge level and individual traits are used as valuable information to represent learners' current state and personalise the educational system accordingly, in order to facilitate learners to achieve their personal learning goals and objectives. Learners' knowledge level is approached through a qualitative model of the level of performance that learners exhibit with respect to the concepts they study and is used to adapt the lesson contents and the navigation support. Learners' individual traits and especially their learning style represent the way learners perceive and process information, and are exploited to adapt the presentation of the educational material of a lesson. The proposed approach has been implemented through various adaptation technologies and incorporated into a prototype hypermedia system. Finally, a pilot study has been conducted to investigate system's educational effectiveness

    Fuzzy inference for student diagnosis in adaptive educational hypermedia

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    In this paper we propose a method that implements student diagnosis in the context of the Adaptive Hypermedia Educational System INSPIRE – INtelligent System for Personalized Instruction in a Remote Environment. The method explores ideas from the fields of fuzzy logic and multicriteria decisionmaking in order to deal with uncertainty and incorporate in the system a more complete and accurate description of the expert’s knowledge as well as flexibility in student’s assessment. To be more precise, an inference system, using fuzzy logic and the Analytic Hierarchy Process to represent the knowledge of the teacher-expert on student’s diagnosis, analyzes student's answers to questions of varying difficulty and importance, and estimates the student’s knowledge level. Preliminary experiments with real students indicate that the method is characterized by effectiveness in handling the uncertainty of student diagnosis, and is found to be closer to the assessment performed by a human teacher, when compared to a more traditional method of assessment. © Springer-Verlag Berlin Heidelberg 2002

    INSPIRE: An intelligent system for personalized instruction in a remote environment

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    In this paper we present the architecture of an Adaptive Educational Hypermedia System, named INSPIRE. This particular system, throughout its interaction with the learner, dynamically generates lessons that gradually lead to the accomplishment of the learning goals selected by the learner. The lessons are generated according to the learner’s knowledge level, learning style and follow his/her progress. The adaptive behavior of the system, the functionality of the various modules and the opportunities offered to learners for intervention are presented. © Springer-Verlag Berlin Heidelberg 2002

    Towards new forms of knowledge communication: The adaptive dimension of a web-based learning environment

    No full text
    Adaptive Educational Hypermedia Systems aim to increase the functionality of hypermedia by making it personalised to individual learners. The adaptive dimension of these systems mainly supports knowledge communication between the system and the learner by adapting the content or the appearance of hypermedia to the knowledge level, goals and other characteristics of each learner. The main objectives are to protect learners from cognitive overload and disorientation by supporting them to find the most relevant content and path in the hyperspace. In the approach presented in this paper, learners' knowledge level and individual traits are used as valuable information to represent learners' current state and personalise the educational system accordingly, in order to facilitate learners to achieve their personal learning goals and objectives. Learners' knowledge level is approached through a qualitative model of the level of performance that learners exhibit with respect to the concepts they study and is used to adapt the lesson contents and the navigation support. Learners' individual traits and especially their learning style represent the way learners perceive and process information, and are exploited to adapt the presentation of the educational material of a lesson. The proposed approach has been implemented through various adaptation technologies and incorporated into a prototype hypermedia system. Finally, a pilot study has been conducted to investigate system's educational effectiveness.© 2002 Elsevier Science Ltd

    Personalizing the interaction in a web-based educational hypermedia system: the case of INSPIRE

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    In this paper we present an Adaptive Educational Hypermedia prototype, named INSPIRE. The approach employed in INSPIRE emphasizes the fact that learners perceive and process information in very different ways, and integrates ideas from theories of instructional design and learning styles. Our aim is to make a shift towards a more 'learning-focused' paradigm of instruction by providing a sequence of authentic and meaningful tasks that matches learner' preferred way of studying. INSPIRE, throughout its interaction with the learner, dynamically generates learner-tailored lessons that gradually lead to the accomplishment of learner's learning goals. It supports several levels of adaptation: from full system-control to full learner-control, and offers learners the option to decide on the level of adaptation of the system by intervening in different stages of the lesson generation process and formulating the lesson contents and presentation. Both the adaptive and adaptable behavior of INSPIRE are guided by the learner model which provides information about the learner, such as knowledge level on the domain concepts and learning style. The learner model is exploited in multiple ways: curriculum sequencing, adaptive navigation support, adaptive presentation, and supports system's adaptable behavior. An empirical study has been performed to evaluate the adaptation framework and assess learners' attitudes towards the proposed instructional design
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